Animation Control
Start or stop an animation on the current scene.
Syntax
Start an animation on the current scene.
animation start %animation_name% [loop=true/false] [unique=true/false] [block=true/false]
Stops the specified animation.
animation stop %animation_name%
Parameters
animation_name
(string, required) , the name of the animation to play.loop
(boolean, optional) , whether the animation should loop. Default isfalse
.unique
(boolean, optional) , if true, the character will be removed from the word. Default isfalse
.block
(boolean, optional) , if true, the story will wait for the animation to complete before continuing. Default isfalse
.
INFO
This is a blocking command if block
is true. It will pause the story until the animation ends.
Example
animation start wave false true
Start the wave animation, don't loop, and the character is removed from the world when it ends.
animation stop wave
Stop instantly animation wave.