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Subscene Control

Start or stop a subscene linked to the current scene.

Syntax

Start subscene:

subscene start %subscene_name% (--loop) (--unique) (--block)

Stop subscene:

subscene stop %subscene_name%

Parameters

  • %subscene_name% (string): Name of the subscene to start or stop.
  • loop (argument, optional) Loop all animations.
  • unique (argument, optional) Kill all entities when every animation ends.
  • block (argument, optional) Story will wait for the subscene to complete before continuing.

INFO

This is a blocking command if block is true. It will pause the story until the subscene ends.

Examples

  • subscene start fight_intro --block
  • subscene stop fight_intro