Subscene Control
Start or stop a subscene linked to the current scene.
Syntax
Start subscene:
subscene start %subscene_name% (--loop) (--unique) (--block)
Stop subscene:
subscene stop %subscene_name%
Parameters
%subscene_name%(string): Name of the subscene to start or stop.loop(argument, optional) Loop all animations.unique(argument, optional) Kill all entities when every animation ends.block(argument, optional) Story will wait for the subscene to complete before continuing.
INFO
This is a blocking command if block is true. It will pause the story until the subscene ends.
Examples
subscene start fight_intro --blocksubscene stop fight_intro