Subscene Control
Start or stop a subscene linked to the current scene.
Syntax
Start subscene:
subscene start %subscene_name% [loop=true/false] [unique=true/false] [block=true/false]
Stop subscene:
subscene stop %subscene_name%
Parameters
%subscene_name%
(string): Name of the subscene to start or stop.loop
(boolean, optional) , whether the animation should loop. Default isfalse
.unique
(boolean, optional) , if true, the character will be removed from the word. Default isfalse
.block
(boolean, optional) , if true, the story will wait for the animation to complete before continuing. Default isfalse
.
INFO
This is a blocking command if block
is true. It will pause the story until the subscene ends.
Example
subscene start fight_intro true false true
Starts the subscene "fight_intro", loops it continuously, and blocks story progression until it finishes.
subscene stop fight_intro
Instantly stops the subscene called "fight_intro".